CASE STUDY

Drop Trivia:
Refreshing a Legacy Brand for a New Generation

Role: Product & Game Designer | Project: Brand + Product Redesign for Trivial Pursuit: Drop Trivia
Platform: Physical game with integrated digital experience

The Challenge

Trivial Pursuit is one of the most iconic trivia brands of all time — but it had lost cultural relevance with younger audiences. It was perceived as intimidating, overly academic, or “for smart people only.”

The brand was no longer the go-to trivia game for casual, younger players.

The Objective

We set out to shift the narrative:

  • Make trivia feel collaborative instead of competitive

  • Design mechanics that support fun, inclusivity, and energy

  • Keep the legacy — but drop the ego

The goal was to reimagine trivia as something you drop into, not something you have to master.

The Execution

  • Drop Trivia wasn’t just a reskin — it was a ground-up redesign with cross-functional collaboration across:

    • Narrative & Branding – tone, voice, and visual identity refresh

    • Game Design – new core mechanics, pacing, and team-based play

    • Engineering – built-in digital elements for interaction and feedback

    • Consumer Testing – iterative design based on core demographic feedback

    We designed a board and experience that was kinetic, humorous, and emotionally inviting — and made trivia feel exciting again.

My Role

  • Led creative direction across product, brand, and experience

  • Collaborated closely with narrative, engineering, and marketing teams

  • Developed testing protocols to measure emotional resonance and fun

  • Oversaw prototyping, gameplay balancing, and visual identity

Previous
Previous

CASE STUDY

Next
Next

CASE STUDY